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Traveller-digest    Wednesday, December 29 1999    Volume 1999 : Number 1601<BR>
<BR>
<BR>
<BR>
(R)1996. Traveller is a registered trademark of FarFuture Enterprises.<BR>
All rights reserved.<BR>
<BR>
The following topics are covered in this digest:<BR>
<BR>
Re: Vilani Elvis<BR>
Re: Keyboard kills & misc <BR>
Re: Keyboard kills & misc <BR>
Re: Ethnic confusion<BR>
Art and attraction<BR>
Re: Keyboard kills & misc <BR>
Re: Passengers From Hell <BR>
Re: Free Trader<BR>
Re: Free Trader<BR>
Perseus Arm Explorations...<BR>
Re: free trader<BR>
Re: free trader<BR>
Re: free trader<BR>
Re:  free trader in SOpM<BR>
Re: Passengers From Hell<BR>
Re: T<N> Chow<BR>
Re: GURPS:Trav ships<BR>
Re: Ethnic confusion<BR>
Re: Art and attraction<BR>
Re: free trader<BR>
Re: Art and attraction<BR>
Re: Traveller-digest V1999 #1592<BR>
<BR>
----------------------------------------------------------------------<BR>
<BR>
Date: Wed, 29 Dec 1999 07:39:23 -0700<BR>
From: cos 90 <cos90@powersurfr.com><BR>
Subject: Re: Vilani Elvis<BR>
<BR>
>Finland has been popularizing the use of Latin for<BR>
>several years to emphasize the commonality of European<BR>
>cultures, and to show that Finland itself is really<BR>
>part of Europe and European culture (doubts about that<BR>
>are expressed, usually in jest).<BR>
<BR>
Finland has already contributed to the international cultural<BR>
scene, albeit something generally found only in sleazy nightclub<BR>
environments: Lapp dancing.<BR>
:-D<BR>
<BR>
(ducking tomatoes)<BR>
<BR>
<BR>
     Glenn St-Germain  Edmonton, Alberta, Canada <BR>
cos90@powersurfr.com  http://plaza.powersurfr.com/glenn<BR>
        "There is no longer any normal to be"<BR>
                                 -- Gary Numan<BR>
<BR>
------------------------------<BR>
<BR>
Date: Wed, 29 Dec 1999 10:00:30 -0500 (EST)<BR>
From: Kenji Schwarz <schwarz@fas.harvard.edu><BR>
Subject: Re: Keyboard kills & misc <BR>
<BR>
On Tue, 28 Dec 1999, Dan Roseberry wrote:<BR>
<BR>
> >Can we have some ethnically diverse GUYS in sexy outfits please?<BR>
> <snippage> I'll go for the sexy skintight leotard, ........<BR>
<BR>
When I first read this, I thought it said "sexy skintight leonard".  Which<BR>
puzzled me too much to allow the slightest hint of intranasal compression.<BR>
<BR>
> Shuddering Thought:   Norris in a sexy skintight leotard.<BR>
<BR>
And the ducal feather boa, let's not forget!<BR>
<BR>
Kenji<BR>
<BR>
------------------------------<BR>
<BR>
Date: Wed, 29 Dec 1999 10:05:05 -0500 (EST)<BR>
From: Kenji Schwarz <schwarz@fas.harvard.edu><BR>
Subject: Re: Keyboard kills & misc <BR>
<BR>
On Tue, 28 Dec 1999, Kiri Aradia Morgan wrote:<BR>
<BR>
> Probably not. I was just thinking that I find it annoying that male<BR>
> NPCs/filler art are always average looking and almost always white whereas<BR>
> most females in the average SF universe appear to be from the planet of<BR>
> Barbie Cheesecake.<BR>
> <BR>
> I would like to see some good looking men and I would like it if more than<BR>
> one was black and I would especially pretty pretty pretty pretty please like<BR>
> it if any of them were Asian.  And I would like it if there were more<BR>
> attractive body types other than hugely muscular.  Slender is nice on men<BR>
> too.<BR>
<BR>
I don't think I would be terribly off the mark if I claimed that a<BR>
significant portion of this list has "preferences" and aesthetic tastes<BR>
other than strictly cheesy mainstream fluff.  However, since we also<BR>
couldn't agree on what they are to save Strephon from assassination, I<BR>
think we're stuck with the choices of the people who can: SJG and their<BR>
art people.<BR>
<BR>
Kenji<BR>
<BR>
------------------------------<BR>
<BR>
Date: Wed, 29 Dec 1999 10:06:02 -0500 (EST)<BR>
From: Kenji Schwarz <schwarz@fas.harvard.edu><BR>
Subject: Re: Ethnic confusion<BR>
<BR>
On Wed, 29 Dec 1999, Robert Prior wrote:<BR>
<BR>
> >Does that really surprise you?  If the mere idea of cloning raises<BR>
> >world-wide reaction, imagine the storm over attempts to create<BR>
> >"monkey man!"  Okay, *I* know that's a misnomer, but I can see the<BR>
> >screaming headlines now.<BR>
> <BR>
> Actually, yes I am surprised. I can see not publishing the results, though,<BR>
> so I suppose it might have been done and we just haven't heard about it.<BR>
<BR>
A biomedical researcher doing experiments (with what money, pray tell) and<BR>
then *not* publishing all about it?  Hahahahahahahahaha!<BR>
<BR>
Kenji<BR>
<BR>
------------------------------<BR>
<BR>
Date: Wed, 29 Dec 1999 07:49:58 -0800 (PST)<BR>
From: Kiri Aradia Morgan <tiamat@tsoft.com><BR>
Subject: Art and attraction<BR>
<BR>
On Wed, 29 Dec 1999, Kenji Schwarz wrote:<BR>
> <BR>
> <BR>
> On Tue, 28 Dec 1999, Kiri Aradia Morgan wrote:<BR>
> <BR>
> > Probably not. I was just thinking that I find it annoying that male<BR>
> > NPCs/filler art are always average looking and almost always white whereas<BR>
> > most females in the average SF universe appear to be from the planet of<BR>
> > Barbie Cheesecake.<BR>
> > <BR>
> > I would like to see some good looking men and I would like it if more than<BR>
> > one was black and I would especially pretty pretty pretty pretty please like<BR>
> > it if any of them were Asian.  And I would like it if there were more<BR>
> > attractive body types other than hugely muscular.  Slender is nice on men<BR>
> > too.<BR>
> <BR>
> I don't think I would be terribly off the mark if I claimed that a<BR>
> significant portion of this list has "preferences" and aesthetic tastes<BR>
> other than strictly cheesy mainstream fluff.  However, since we also<BR>
> couldn't agree on what they are to save Strephon from assassination, I<BR>
> think we're stuck with the choices of the people who can: SJG and their<BR>
> art people.<BR>
> <BR>
Who admittedly do a much better job than MOST game editors.  I spent more<BR>
time with the book last night and I think it's OK -- there's more<BR>
diversity among the females than normal, there were a few nonwhite males,<BR>
and someone is drawing some really hot Aslan.  (Whom I never thought of as<BR>
looking THAT human facially!)<BR>
<BR>
I like this attitude much better than someone giving me a lot of PC flack<BR>
about not being equally attracted to everyone (I quit the polyamory lists<BR>
because of that.)  You show me someone who is absolutely equally attracted<BR>
to everyone regardless of body type and / or coloration and I'll show you<BR>
someone who either:<BR>
<BR>
1) Is completely attracted to people based on their MENTAL qualities,<BR>
something they may be LESS likely to be able to change than their physical<BR>
appearance (most of the people who derided me for not being terribly<BR>
attracted to the large hairy white males who dominate the polyamory<BR>
movement would never have deigned to date anyone with a normal "IQ");<BR>
<BR>
or<BR>
<BR>
2) Has no idea what they really want sexually and may never have really<BR>
woken up that way.<BR>
<BR>
I am not opposed to art depicting ordinary people but even so I would<BR>
prefer it to be more diverse.  <BR>
<BR>
However, art designed to arouse is a long standing tradition in space<BR>
opera and TRAVELLER is space opera-- it has interstellar Empires,<BR>
political intrigue on a galactic scale, and all the other trappings of<BR>
same.  Therefore, I would like the art designed to arouse to be there too,<BR>
and I would like it to depict a wider range of tastes.  Which would<BR>
certainly leave room for those who admire BBMs, bears and other types that<BR>
don't particularly do much for me-- including the "Nordic Gods" I wouldn't<BR>
look twice at, just not so many of them.  I've often said that if all<BR>
people freely acknowledged what turns them on instead of pretending not to<BR>
have preferences there would be a greater acceptance of all people and all<BR>
preferences.  And we could get over pretending that we are all Vulcans who<BR>
choose our mates by logic.  Sheesh, I had someone try to tell me once that<BR>
if you're not bisexual you are engaging in gender discrimination!<BR>
<BR>
Kiri (I love San Francisco, really I do)<BR>
<BR>
******************************************************************************<BR>
Kiri Aradia Morgan					 93!  Thou Art God <BR>
tiamat@tsoft.com<BR>
<BR>
"If time passes, everything turns into beauty<BR>
If the rains stop, tears clean the scars of memory away<BR>
Everything starts wearing fresh colors<BR>
Every sound begins playing a heartfelt melody<BR>
Jealousy embellishes a page of the epic<BR>
Desire is embraced in a dream..."              -- X-JAPAN<BR>
<BR>
------------------------------<BR>
<BR>
Date: Wed, 29 Dec 1999 10:49:11 -0500<BR>
From: "Chris Seamans" <semo@pil.net><BR>
Subject: Re: Keyboard kills & misc <BR>
<BR>
From: Kenji Schwarz <schwarz@fas.harvard.edu><BR>
<BR>
<BR>
> When I first read this, I thought it said "sexy skintight leonard".<BR>
>Which puzzled me too much to allow the slightest hint of intranasal<BR>
>compression.<BR>
<BR>
You'd think that I'd learn not to take a drink before reading my first TML<BR>
message of the session.<BR>
<BR>
Chalk up one for Kenji.<BR>
<BR>
------------------------------<BR>
<BR>
Date: Wed, 29 Dec 1999 09:14:20 -0700<BR>
From: "Keven R. Pittsinger" <jamstar@ctaz.com><BR>
Subject: Re: Passengers From Hell <BR>
<BR>
> On 28 Dec 99, at 22:45, Black ICE wrote:<BR>
> <BR>
> > Note that the Emergency Response Guide [Guide #40 in the 1993 ERG] for<BR>
> > aluminum powder (uncoated) lists the following potential hazards:<BR>
> > <BR>
> > May ignite itself if exposed to air;<BR>
> > May re-ignite after fire is extinguished;<BR>
> > Violent reaction with water produces flammable gas;<BR>
> > May be poisonous if inhaled<BR>
> <BR>
> Does it list milk-powder? It makes a fairly decent bang if it's ignited <BR>
> while suspended in air.<BR>
<BR>
So does dust.  And you don't *EVEN* wanna smoke around a grain elevator.<BR>
<BR>
Keven<BR>
<BR>
- -- <BR>
tc++ tm+ tn+ t4- to ru++ ge+ 3i c+ jt au st- ls pi+ ta+ he+ so- vi zh sy<BR>
- ------------------------------------------------------------------------------<BR>
                                                     Science-Fiction Adventure<BR>
                                                     In Reavers' Deep<BR>
<BR>
------------------------------<BR>
<BR>
Date: Wed, 29 Dec 1999 11:21:18 -0500<BR>
From: "David L. Pulver" <dlpulver@kos.net><BR>
Subject: Re: Free Trader<BR>
<BR>
>> Erwin Fritz <efritz@GLJA.com> wrote:<BR>
><BR>
>> My players are about to encounter a modified<BR>
>> version of the standard free trader <BR>
>> Well, I discovered that the standard blueprint is about twice the size<BR>
>> it should be. I'm assuming that two deckplan squares is one displacement<BR>
>> ton, so the free trader should have about 400 squares.<BR>
<BR>
Which blueprint is "standard?"  The oldest Type A blueprint I've seen is<BR>
the one used in the GDW game Snapshot.  <BR>
It didn't seem too big.<BR>
 _____________________________________________________________________<BR>
     David L. Pulver -- Senior Staff Writer and Assistant Line Editor,<BR>
		     Guardians Of Order Incorporated<BR>
 Big Eyes, Small Mouth * Sailor Moon * Dominion Tank Police * Tenchi Muyo! RPG<BR>
             dlpulver@kos.net  http://www.guardiansorder.on.ca<BR>
<BR>
------------------------------<BR>
<BR>
Date: Wed, 29 Dec 1999 09:30:36 -0700<BR>
From: Erwin Fritz <efritz@glja.com><BR>
Subject: Re: Free Trader<BR>
<BR>
"David L. Pulver" wrote:<BR>
> <BR>
> >> Erwin Fritz <efritz@GLJA.com> wrote:<BR>
> ><BR>
> >> My players are about to encounter a modified<BR>
> >> version of the standard free trader<BR>
> >> Well, I discovered that the standard blueprint is about twice the size<BR>
> >> it should be. I'm assuming that two deckplan squares is one displacement<BR>
> >> ton, so the free trader should have about 400 squares.<BR>
> <BR>
> Which blueprint is "standard?"  The oldest Type A blueprint I've seen is<BR>
> the one used in the GDW game Snapshot.<BR>
> It didn't seem too big.<BR>
<BR>
Good point. I shouldn't have used the word 'standard'. I got the<BR>
blueprint from somebody's web site, but it was so long ago I don't<BR>
remember which site. I have the file as a GIF, if anyone's interested.<BR>
<BR>
- -- <BR>
Erwin Fritz<BR>
Gilbert Laustsen Jung Associates Ltd.<BR>
http://www.glja.com<BR>
<BR>
------------------------------<BR>
<BR>
Date: Wed, 29 Dec 1999 10:42:27 -0600 (CST)<BR>
From: "Jason Kemp" <Jason.Kemp@tdh.state.tx.us><BR>
Subject: Perseus Arm Explorations...<BR>
<BR>
Greetings, All,<BR>
<BR>
In DGP's Cats & Rats, there is a paragraph that mentions a series of<BR>
Solomani long-range explorations to the Perseus Arm to rimward of<BR>
the Solomani Confederation. I do not have my resource materials here<BR>
at work, so I was wondering how much distance was covered by the<BR>
explorations. If anyone has access to the book and could help me on<BR>
this one, I'd appreciate it.<BR>
<BR>
Also, what kind of stellar density would exist in the space between<BR>
spiral arms? I imagine I could duplicate it for mapping purposes<BR>
with a roll like either a natural 2 on 2d6 or 3 on 3d6, but wanted<BR>
to get some more informed opinion on the matter before I generated<BR>
any kind of starmap for such a journey. :)<BR>
<BR>
Thanks,<BR>
Jason<BR>
<BR>
=============================<BR>
Jason Kemp, ADS Programmer IV<BR>
(512)458-7111 ext. 3375<BR>
Internet Address:  jason.kemp@tdh.state.tx.us<BR>
<BR>
Most computer virus and email alerts are hoaxes.  For more info, check out:<BR>
http://urbanlegends.miningco.com/culture/beliefs/urbanlegends/library/blhoax.htm<BR>
==============================<BR>
<BR>
------------------------------<BR>
<BR>
Date: Wed, 29 Dec 1999 10:54:54 -0600<BR>
From: "Anthony Merlock" <amerlock@execpc.com><BR>
Subject: Re: free trader<BR>
<BR>
>> The OP Judges Guild CT supplement Starships & Spacecraft had<BR>
>> 25 mm scale plans for a type A (they are a little _small_,<BR>
>> having about 370 depicted squares) but it is long OP and<BR>
>> Judges Guild   www.judgesguild.com    does not have it.<BR>
>> Perhaps someone, (after obtaining permission & with a<BR>
>> scanner), could get you a copy of this one. Basically it is a<BR>
>> cigar shaped 2 deck plan with the bridge & the crew<BR>
>> staterooms on the front of deck two and the passenger area<BR>
>> of the front of deck one. The back of both decks is a 2<BR>
>> level (6m) high cargo area, fuel, & engine room.<BR>
>><BR>
><BR>
>That's definitely not the one I have, so I'd be interested in seeing it,<BR>
>if anyone has it. The one I'm using has three decks, with the passenger<BR>
>area and air/raft on the top deck, the cargo bay on the middle and lower<BR>
>decks, and a two-story engineering area.<BR>
<BR>
Titan Games (http://www.titangames.com) has the Judges' Guild deckplans for<BR>
$6 in their "Special Sales Items" catalog (direct URL<BR>
http://www.titangames.com/titansite/rpg_items/Sale.html)<BR>
<BR>
If you haven't dealt with Titan Games, they're a great company; just a tad<BR>
bit slow sometimes (it can take a week before they respond to your order).<BR>
<BR>
These were the first deckplans I found for Traveller, and I still love them.<BR>
<BR>
Tony Merlock<BR>
<BR>
------------------------------<BR>
<BR>
Date: Wed, 29 Dec 1999 12:58:54 EST<BR>
From: GypsyComet@aol.com<BR>
Subject: Re: free trader<BR>
<BR>
Erwin Fritz <efritz@GLJA.com> typez:<BR>
<BR>
>That's definitely not the one I have, so I'd be interested in seeing it,<BR>
>if anyone has it. The one I'm using has three decks, with the passenger<BR>
>area and air/raft on the top deck, the cargo bay on the middle and lower<BR>
>decks, and a two-story engineering area.<BR>
<BR>
 This sounds like the SOpM version, which was a rounded out rendition<BR>
of the original Snapshot version (aka "The Flying Iron"). I'll see if I can<BR>
quickly render the Judges Guild version into an electronic form over this<BR>
weekend. It won't be great, but it'll give you something to work with...<BR>
<BR>
GC<BR>
<BR>
------------------------------<BR>
<BR>
Date: Wed, 29 Dec 1999 11:34:55 -0700<BR>
From: Erwin Fritz <efritz@glja.com><BR>
Subject: Re: free trader<BR>
<BR>
GypsyComet@aol.com wrote:<BR>
> <BR>
>  This sounds like the SOpM version, which was a rounded out rendition<BR>
> of the original Snapshot version (aka "The Flying Iron"). I'll see if I can<BR>
> quickly render the Judges Guild version into an electronic form over this<BR>
> weekend. It won't be great, but it'll give you something to work with...<BR>
<BR>
That'd be great! Then I can make the modifications necessary to the<BR>
adventure on the electronic form, and send that out to my players.<BR>
<BR>
Much appreciated!<BR>
<BR>
- -- <BR>
Erwin Fritz<BR>
Gilbert Laustsen Jung Associates Ltd.<BR>
http://www.glja.com<BR>
<BR>
------------------------------<BR>
<BR>
Date: Wed, 29 Dec 1999 09:05:33<BR>
From: "Douglas E. Berry" <gridlore@pop.mindspring.com><BR>
Subject: Re:  free trader in SOpM<BR>
<BR>
At 03:44 AM 12/29/1999 EST, you wrote:<BR>
>Peter Newman <pnewman@gci.net> sez:<BR>
> <BR>
>>The blueprints for the type A free trader in DGP's Starship<BR>
>>Operators Handbook have about 750 deck squares, so it is indeed<BR>
>>almost twice as large as it should be. I am not aware of <BR>
>>another good source for Type A deck plans. <BR>
><BR>
> As mentioned by several folks already, the easy fix is to<BR>
>treat the grid on that plan as if it were a 1.0m grid instead<BR>
>of a 1.5m grid, and apply the TNE deckplan standard of one 2.0m<BR>
>square (or four 1.0m squares) per ton. The deckplan magically<BR>
>becomes the right size.<BR>
<BR>
And <plug> it immediately become perfect for At Close Quarters! </plug><BR>
- -- <BR>
<BR>
Douglas E. Berry       gridlore@mindspring.com<BR>
http://gridlore.home.mindspring.com/index.html<BR>
<BR>
------------------------------<BR>
<BR>
Date: Wed, 29 Dec 1999 09:08:03<BR>
From: "Douglas E. Berry" <gridlore@pop.mindspring.com><BR>
Subject: Re: Passengers From Hell<BR>
<BR>
At 10:45 PM 12/28/1999 -0600, you wrote:<BR>
<BR>
>May ignite itself if exposed to air;<BR>
>May re-ignite after fire is extinguished;<BR>
>Violent reaction with water produces flammable gas;<BR>
>May be poisonous if inhaled;<BR>
<BR>
Do not taunt aluminum powder (uncoated)<BR>
- --<BR>
<BR>
Douglas E. Berry       gridlore@mindspring.com<BR>
http://gridlore.home.mindspring.com/sylea.html<BR>
Inquisitor Maximus, Reformed Canon Church of Sylea<BR>
<BR>
------------------------------<BR>
<BR>
Date: Wed, 29 Dec 1999 09:13:26<BR>
From: "Douglas E. Berry" <gridlore@pop.mindspring.com><BR>
Subject: Re: T<N> Chow<BR>
<BR>
At 06:51 PM 12/28/1999 -0800, you wrote:<BR>
>On Tue, 28 Dec 1999 15:49:36, "Douglas E. Berry"<BR>
<gridlore@pop.mindspring.com><BR>
><BR>
>>No splort, but a major groan from the victim of the Peruvian Death Flu.<BR>
><BR>
>So is THAT where this latest batch come from?<BR>
<BR>
Mine at least.. I picked up a couple at the International Terminal Sunday<BR>
morning, and picked up their accents.  The woman was sneezing constantly<BR>
without covering her nose or mouth.  I asked here to please do so, and she<BR>
asked why it was any of my business?  "Because I don't have an immune<BR>
system to start with, and I have to clean thios van up at the end of the day."<BR>
<BR>
Sure enough, within eight hours symptoms started showing up.<BR>
<BR>
- -- <BR>
<BR>
Douglas E. Berry       gridlore@mindspring.com<BR>
http://gridlore.home.mindspring.com/index.html<BR>
<BR>
------------------------------<BR>
<BR>
Date: Wed, 29 Dec 1999 13:55:47 -0500<BR>
From: Christopher Thrash <thrash@io.com><BR>
Subject: Re: GURPS:Trav ships<BR>
<BR>
>Date: Wed, 29 Dec 1999 09:20:46 -0400<BR>
>From: Les_Howie@keane.com<BR>
>Subject: GURPS:Trav ships<BR>
><BR>
>Would some kind soul please fill me in on how ship design and combat work in<BR>
>GURPS:Traveller.<BR>
<BR>
Could you be more specific? Are you sitting confused with a copy of GT in<BR>
your lap, or are you curious as to what the differences from previous<BR>
versions may be (say, before you buy it)?<BR>
<BR>
Assuming the latter, GT uses simplified versions of the rules for vehicle<BR>
design and combat from GURPS Vehicles, optimized for starships and space<BR>
combat. <BR>
<BR>
The design system uses packages of components in multiples of 1 dton (=500<BR>
cubic feet, using American units for compatibility with GURPS). These<BR>
packages are supposed to be modular, in that they can be swapped around<BR>
during the design process without recursive calculations. (The resulting<BR>
vessel is *not* modular, however.)<BR>
<BR>
One significant drawback of the modular approach was that a "slice" of<BR>
power plant was included in each module to meet its power requirements.<BR>
This eliminates recursive power calculations, but the resulting designs are<BR>
over-powered (they can run *all* systems simultaneously, whether needed or<BR>
not), the size of the power plant is obscured (bad when you're trying to<BR>
create deck plans), and minor changes in the configuration (e.g., swapping<BR>
turret lasers for missile racks) actually cause the size of the power plant<BR>
to change as well. The modular design system in GURPS Space, 3d Edition, is<BR>
a refinement of that in GT. With separate power plants and power<BR>
requirements, it is much more elegant.<BR>
<BR>
The combat system is hex-based, with 10,000-mile hexes and 20-minute turns,<BR>
and uses a vector movement system (very similar to TNE's Battle Rider<BR>
wargame). Multiple shots over the length of a turn are abstracted into a<BR>
single roll to hit; higher rates of fire result in bonuses to the to-hit<BR>
roll. Emphasis is on character skills -- good pilots, sensor operators, and<BR>
gunners are important to successful actions. Missiles are laser command<BR>
guided, primarily because sensors small enough to mount on them are<BR>
inadequate at the ranges involved in space combat.<BR>
<BR>
The ship design and space combat rules for GT were intended to replicate<BR>
the "look and feel" of Classic Traveller under GURPS rules (which, being<BR>
generic, require many specific choices to make them applicable to a given<BR>
setting). All in all, they succeed more often than not.<BR>
<BR>
------------------------------<BR>
<BR>
Date: Wed, 29 Dec 1999 11:08:41 -0800 (PST)<BR>
From: Kiri Aradia Morgan <tiamat@tsoft.com><BR>
Subject: Re: Ethnic confusion<BR>
<BR>
On Wed, 29 Dec 1999, Robert Prior wrote:<BR>
<BR>
> >And it's the moral/ethical<BR>
> >dilemmas that are why no one has tried it in vitro. You'd have to deal<BR>
> >with questions such as "is this to be treated like a fertilized human<BR>
> >egg? Or as just another animal experiment?"<BR>
> <BR>
> How do they handle the ethics when they're experimenting with fertility<BR>
> treatments?<BR>
> <BR>
They tend to let the courts decide, as with recent cases involving the<BR>
disposition of unused embryos (IVF requires the creation of more<BR>
embryos than are usually implanted) and whether or not a woman should be<BR>
allowed to impregnate herself with her dead husband's banked sperm.  <BR>
<BR>
> I suspect that implantation and pregnancy would be bigger hurdles than<BR>
> fertilization. There's a lot of chemical interaction between fetus and<BR>
> mother, which means a lot of places for things to go wrong.<BR>
> <BR>
Yup.  This is the problem with the interfertility between the minor human<BR>
races in my universe.  Conception is no big deal but there are problems<BR>
during the term of the pregnancy if a roll goes off.  You see, while the<BR>
basic A/B/AB/O blood types are *fairly* well distributed among human<BR>
racial groups there are a lot of antibodies, etc, that are not --<BR>
some are rare enough to be associated not just with certain ethnic<BR>
groups but with certain localities and groups of families.<BR>
<BR>
That's why typing blood for blood transfusions is so important and why<BR>
it's not enough to just know the type, because people have antibodies in<BR>
their blood that can cause hemolytic transfusion reactions that can make<BR>
you very sick and even kill you dead.  Bone marrow matches are even<BR>
trickier which is why persons of Asian descent and/or mixed race are<BR>
always being recruited.<BR>
<BR>
The Rh factor is a known problem in pregnancies-- if the baby has it and<BR>
the mother does not, big trouble in second or third pregnancies-- although<BR>
there's a treatment that fixes that one!  Imagine the difference in Vilani<BR>
and Solomani blood types given the isolation of the two groups from one<BR>
another and the different environments they have had to adapt to.  I<BR>
wouldn't want a transfusion from a Vilani unless I knew I was GOING TO DIE<BR>
without it!  The likelihood of an incompatible antibody on one side or the<BR>
other would be fairly high-- probably not worth it unless your Hgb was 8<BR>
or less. <BR>
<BR>
I would think that pregnancies across these lines would carry a<BR>
significantly greater risk than normal.   Probably one that Imperial<BR>
physicians know how to deal with efficiently by 1116-- maybe as easy to<BR>
handle as giving a shot of Rhogam after childbirth-- but still not<BR>
something to laugh at.  As for carrying a human/chimp hybrid to term-- I<BR>
think that would be very difficult.<BR>
<BR>
Kiri Aradia Morgan<BR>
Administrative Assistant, UCSF Dept. of Biochemistry<BR>
former secretary to the UCSF/Mt. Zion Blood Utilization and Transfusion<BR>
Committee<BR>
<BR>
******************************************************************************<BR>
Kiri Aradia Morgan                                  93!  Thou Art God<BR>
tiamat@tsoft.com<BR>
<BR>
"If time passes, everything turns into beauty<BR>
If the rains stop, tears clean the scars of memory away<BR>
Everything starts wearing fresh colors<BR>
Every sound begins playing a heartfelt melody<BR>
Jealousy embellishes a page of the epic<BR>
Desire is embraced in a dream..."              -- X-JAPAN<BR>
<BR>
------------------------------<BR>
<BR>
Date: Wed, 29 Dec 1999 14:21:14 -0500 (EST)<BR>
From: Kenji Schwarz <schwarz@fas.harvard.edu><BR>
Subject: Re: Art and attraction<BR>
<BR>
On Wed, 29 Dec 1999, Kiri Aradia Morgan wrote:<BR>
<BR>
> Who admittedly do a much better job than MOST game editors.  I spent more<BR>
> time with the book last night <BR>
<BR>
!!!<BR>
<BR>
And I thought _I_ needed to get out more.<BR>
<BR>
> and I think it's OK -- there's more<BR>
> diversity among the females than normal, there were a few nonwhite males,<BR>
> and someone is drawing some really hot Aslan.  (Whom I never thought of as<BR>
> looking THAT human facially!)<BR>
<BR>
Ick.  I'm sorry to hear that.  Of all the non-Terran-derived aliens in<BR>
Traveller, the Aslan have always suffered from "samurai Klingons with<BR>
whiskers" syndrome, which only seems to get worse with each publication.<BR>
I'd hoped SJG would take a firm stand on this, but from what I've<BR>
skimmed... well, no offense to the author(s), but ick.<BR>
<BR>
> I am not opposed to art depicting ordinary people but even so I would<BR>
> prefer it to be more diverse.  <BR>
<BR>
I will wait breathlessly for the first Traveller art to depict the<BR>
Intrepid Adventurers with potbellies and cellulite.<BR>
<BR>
Kenji<BR>
<BR>
------------------------------<BR>
<BR>
Date: Wed, 29 Dec 1999 13:23:06 -0600<BR>
From: eris@pcola.gulf.net<BR>
Subject: Re: free trader<BR>
<BR>
On 12/29/99 at 06:12 AM,  Erwin Fritz <efritz@GLJA.com> said:<BR>
<BR>
>> Could it be possible that the deckplans you are looking at are 4<BR>
>> squares per dton rather than 2 squares?  That's they way I draw<BR>
>> them, each square is 1x1x3.5 m for the 14 m3 dton, or 1x1x3.375 for<BR>
>> MT/CT dtons.<BR>
<BR>
>That's an interesting idea, so I just checked. The staterooms for the<BR>
>passengers are, including the fresher, about 10 squares. A standard 54<BR>
>kilolitre stateroom translates to 8 squares, but half of that is for<BR>
>corridors and common areas, so that leaves 4 squares. <BR>
<BR>
If you're dealing with 1x1x3.? m cubes, then it will be easiest to<BR>
use the TNE figures for calculations. Each sq is 1/4 dton.<BR>
<BR>
So, 10 sq would be 2.5 dton and the other 1.5 could be in corridors<BR>
and common areas. That fits.<BR>
<BR>
>Then I looked at the size of the air/raft depicted, and it looks correct<BR>
>(about 6 squares).<BR>
<BR>
Hum, 6 squares would indicate a 1.5 dton air/raft, dimensions<BR>
something like 3x2x3.5 m, right?<BR>
<BR>
>So the stateroom size seems to prove you right, but the air/raft size<BR>
>says otherwise.<BR>
<BR>
Hee, so this Type A carries a smaller air/raft than one you'd like.<BR>
You don't think there is only *one* air/raft size do you? <g><BR>
<BR>
Eris<BR>
- -- <BR>
- -----------------------------------------------------------<BR>
eris@pcola.gulf.net    using MR/2 ICE #245<BR>
- -----------------------------------------------------------<BR>
<BR>
------------------------------<BR>
<BR>
Date: Wed, 29 Dec 1999 11:31:16 -0800 (PST)<BR>
From: Kiri Aradia Morgan <tiamat@tsoft.com><BR>
Subject: Re: Art and attraction<BR>
<BR>
On Wed, 29 Dec 1999, Kenji Schwarz wrote:<BR>
> <BR>
> On Wed, 29 Dec 1999, Kiri Aradia Morgan wrote:<BR>
> <BR>
> > Who admittedly do a much better job than MOST game editors.  I spent more<BR>
> > time with the book last night <BR>
> <BR>
> !!!<BR>
> <BR>
> And I thought _I_ needed to get out more.<BR>
> <BR>
Hiroshi and I have often bemoaned the fact that he thought America in<BR>
general, and I thought SF in particular, would be a place where we'd have<BR>
much more exciting lives.  But until he conquers his cultural imperative<BR>
to overwork himself and place himself at the beck and call of co-workers,<BR>
and until I conquer my tendency to get depressed and weird in the<BR>
wintertime... it prolly won't happen.<BR>
<BR>
> > and I think it's OK -- there's more<BR>
> > diversity among the females than normal, there were a few nonwhite males,<BR>
> > and someone is drawing some really hot Aslan.  (Whom I never thought of as<BR>
> > looking THAT human facially!)<BR>
> <BR>
> Ick.  I'm sorry to hear that.  Of all the non-Terran-derived aliens in<BR>
> Traveller, the Aslan have always suffered from "samurai Klingons with<BR>
> whiskers" syndrome, which only seems to get worse with each publication.<BR>
> I'd hoped SJG would take a firm stand on this, but from what I've<BR>
> skimmed... well, no offense to the author(s), but ick.<BR>
> <BR>
You're right, is true.  Still... I did think they were kinda cute.<BR>
<BR>
> > I am not opposed to art depicting ordinary people but even so I would<BR>
> > prefer it to be more diverse.  <BR>
> <BR>
> I will wait breathlessly for the first Traveller art to depict the<BR>
> Intrepid Adventurers with potbellies and cellulite.<BR>
> <BR>
That's an honorary kill right there-- this keyboard would be dead, but I<BR>
don't have any food or drink around, so there.<BR>
<BR>
Kiri<BR>
******************************************************************************<BR>
Kiri Aradia Morgan                                  93!  Thou Art God<BR>
tiamat@tsoft.com<BR>
<BR>
"If time passes, everything turns into beauty<BR>
If the rains stop, tears clean the scars of memory away<BR>
Everything starts wearing fresh colors<BR>
Every sound begins playing a heartfelt melody<BR>
Jealousy embellishes a page of the epic<BR>
Desire is embraced in a dream..."              -- X-JAPAN<BR>
<BR>
------------------------------<BR>
<BR>
Date: Wed, 29 Dec 1999 13:29:14 -0600<BR>
From: eris@pcola.gulf.net<BR>
Subject: Re: Traveller-digest V1999 #1592<BR>
<BR>
On 12/29/99 at 07:32 AM,  cos 90 <cos90@powersurfr.com> said:<BR>
<BR>
>>I'd suggest one of the SAMS "Teach yourself XXX in 21 days" they have ones<BR>
>>for C, Perl, C++, Java, and maybe other languages; they're not half bad<BR>
>>for walking you through what you get in a 'formal' education. <BR>
<BR>
The 21 days books for C++ and JBuilder are good.  The one for Java<BR>
didn't impress me, YMMV.<BR>
<BR>
>Good choice -- the Sams Teach Yourself ... in 21 Days series is generally<BR>
>well received. You might want to avoid the Sams Teach Yourself ... in 24<BR>
>Hours unless all you want is a quick overview. <BR>
<BR>
I'll echo that! <BR>
<BR>
>However, you might also want to look at Beginning ... from Wrox Press<BR>
>(eg, Beginning Visual Basic 6, Beginning C++, etc.) -- a local technical<BR>
>college uses them as the course texts for the beginning courses on the<BR>
>subject, and Wrox books in general are very well regarded.<BR>
<BR>
Yes, all of these I've seen are pretty good.  I especially liked the<BR>
C++.<BR>
<BR>
Be on the lookout for books by Tom Swan.  He's written for Pascal,<BR>
Delphi and C++ and I have found his books uniformly excellent.<BR>
<BR>
>(No, I don't work for Wrox. I sell computer books for a living.)<BR>
<BR>
I don't work for any book company, nor do I sell them, but the<BR>
publishers do *insist* on giving me copies.  <g><BR>
<BR>
Eris<BR>
- -- <BR>
- -----------------------------------------------------------<BR>
eris@pcola.gulf.net    using MR/2 ICE #245<BR>
- -----------------------------------------------------------<BR>
<BR>
------------------------------<BR>
<BR>
End of Traveller-digest V1999 #1601<BR>
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